melvin olsson

Roles

Co-Founder | Gameplay & Network Programmer | Game Designer | Art Generalist | Animator | Web Designer

Education

3 Year Bachelor in Game Programming

at University of Skövde, Sweden.


3 Year High School in Game Development

at LBS Gothenburg

Prototypes

out of hand - 2023

Gameplay

Semi physics based party game with a top-down perspective. 2-8 players spawn at the same time on one of 40+ islands. Quickly grab whatever is avaliable to kill or knock eachother off the level.

Info

Created and launched on Steam in only 5 months. I designed and programmed most of the gameplay (character & items) while a game designer made most of the levels and Carl-Vilhelm made most of the systems that tie everything together as well as the user interface.

Arrow Game - 2022

Gameplay

Play short 3-minute rounds shooting players with your bow and arrow. Impressive shots are rewarded with higher score. The player with highest score wins the round. Vote on rotating game modes and maps for more varied game play.

Info

Created using a custom client/server network architecture to make as much as possible server autoratative and cheat proof. Also uses client-side prediction, server reconciliation and lag compensation for smooth and responsive gameplay.

When FIsh - 2022

Gameplay

Play as a fisherman on a Swedish island called Käringön. Use your fishing rod as well as your powerful right-hand punch to catch and eliminate the water creatures. Sell your fish to gain currency and purchase heavy weaponry to make your fishing more efficient.

Info

Created during a 48 hour game jam.

path of healing - 2022

Gameplay

A story driven game with turn based combat.

Info

Created with a group of 9 people for a school project. I programmed the character movement, interactions and UI when not in combat.

Arkanoid Clone - 2021

Gameplay

Bounce a ball to destroy bricks, when all bricks are destroyed the next level starts. Gather 8 different power-ups with various effects on gameplay.

Info

A clone of the classic arcade game Arkanoid (1986). Created by myself as a school project in about 2 months for the purpose of learning to refactor code. All the art and sounds are ripped from the original game.

Sky rush - 2020

Gameplay

First person platformer with a focus on speedrunning. Features physics based rope swinging with a grappling gun as well as wallrunning.

Info

Created together with a group of artists & a sound designer for a school project. I did the programming & game design as well as some level design.

Hill Clim Racing 3D - 2020

Gameplay

Drive your car as far as you can without dying or running out of gas. Do tricks or pick up coins to upgrade your car to get even further. Use your coins to upgrade your car.

Info

A 3D remake of the classic mobile game Hill Climb Racing. Created during a 48 hour game jam. I made the driving and upgrading part of the game while Carl-Vilhelm made the level generation.